
I'm thinking of either a 'danger level' for the dungeon that goes up and up, but playing monster/trap cards lowers it slightly (so you want to keep it at bay), or perhaps link it to the hero eg an 'interest' bar where if you never play any monsters he decides the dungeon isn't good enough and leaves. You can choose which deck to draw a card from, but you will want to balance the good & the bad slightly. So for example there could be a monsters & traps deck, and an items & events deck. I'm thinking of giving you more choice each time, but with consequences. The next gameplay improvement I'm thinking about is to improve what you do each turn (choose cards to play). Otherwise he picks a random one! (this will be improved later). He looks at neighbouring rooms only, and if there's one with treasure in it he goes for that. The hero AI is very, very basic right now. You can also reach me on twitter: or via email. If you like what you see subscribe to this devlog or like the game's facebook page. A very in depth interview with me about the game - ErraticGamer."There’s a huge amount of potential in the concept.a lovely sketches-on-graph-paper aesthetic. I've got another talented fellow called Steve Gregan composing an original soundtrack for the game. I'm working with a talented fellow called Fred Mangan for all the artwork. The game is built with AS3 and Flixel, and packaged into applications via AIR. If the game turns out well I'll also publish it for ipad/android sometime after that.
#GAMEFAQS GUILD OF DUNGEONEERING PLUS#
I intend to have a downloadable version for windows & mac, plus a web-playable free demo (flash).

But will he be strong enough to take on the dungeon's overlord?Īt launch the game will be for sale on my site (and Steam).

Let it get too high and Bad Things start to happen! Meanwhile your hero is making his own decisions on where to go and what to fight. Using cards drawn from your Guild decks you lay down rooms, monsters, traps and of course loot! Defeating monsters lets you place better items for your hero to use, but placing ever harder monsters is the only way to keep the Dread Meter in check. Guild of Dungeoneering is a turn-based dungeon crawler with a twist: instead of controlling the hero you build the dungeon around him. And yet, perhaps among them is a hero, one who will return victorious, one who will bring glory to the Guild! Poor fools! That damned crypt will claim them all. Fresh faced with the promise of glory bright in their eyes. perhaps it is time for an Apothecary? So many recruits, and so few return from the depths. Welcome, Guild Master! We have much to do.
